C#

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I needed to be able to save game state, and I wanted to communicate back and forth with websites, and I needed the files to be human readable, and I needed it to be easy [I have been told I am very needy]. The best thing for me to do was to figure out how to read, and write, XML inside Unity3D. It’s a web plugin right? it should support XML processing, and the DOM model right? Well, yes, yes it does.

I was fiddling around with Unity3D (and C#) and I ran into the following error messages:

InvalidOperationException: Collection was modified; enumeration operation may not execute.
System.Collections.Generic.List`1+Enumerator[UnityEngine.UI.Toggle].VerifyState () (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:778)

and

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